Monster list

All monsters can be obtained as pets.

Generally pets with skill are considered better than those without one, except for just after reincarnation when high attack/coin gain per second can make up for restarted character abilities.

Most commonly used combo is: Other pets with skills might be better versus certain types of monsters if their level is high enough.
 * F1 - Chick/Siluvare
 * F2 - Mermaid Chest Hair Chick/Samui
 * P1 - Lantern Phantom for coin gain/Ex. Beelzebub for damage

Monsters loot=

Each monster drops its own card with a 0.1% chance.

Advents were not added in Map column as they are not reliable farming places.

Pet stats I= All stats apply to level 1 pets. Pet stats can be increased by leveling and by enchanting (+1 for every successful summoning). Pets coin gain applies on pet hits. Bonus formula is multiplied with pet level and applied to character attack*.
 * A/s - Atack per second
 * C/s - Coin per second
 * F1 - Front1
 * F2 - Front2
 * P1 - Behind


 * Pet attack formula =FLOOR(level^1.5*base attack*(1+(0.01*enchant level)))

* Machina skill applies to its own attacks. It has a 10% (supposedly) chance with each Machina attack to deal 0,1% of enemy current Hp, multiplied with pet level up to 10% of HP. Machina with enchant +966 would have 0.1 Spd, meaning skill would have 300 chances to apply during single boss fight.

Pet stats II= Grow factor determines how much experience pet needs to level up, and possibly how much hp it will have when encountered as a monster. Pets gain 1 experience every attack, other pets attacks, character attacks, and active taps. Experience can also be gained with food, but it is better to save some of the items for quests or crafting.
 * Exp/level formula =FLOOR(10*(level^grow factor))